Channel 13 - Prototype
"Is this room haunted, or did I just pick the wrong channel?"
This is a proof of concept for a horror game in which the player must capture ghosts using this haunted TV. This is only an example of what an environment in the game may look like. There is no current development on this project planned or ongoing.
Haunted TV Diorama - By Mike Knight
Development
This is just a little diorama that I put together as an experiment. This is a prototype of a possible aesthetic for a future "Channel 13" game that involves using one such haunted TV to capture ghosts.
I'm new to 3D, so this was a good learning experience. I created all of the assets myself, even the font used for the channel number and the SFX.
Some cool details that I would like to point out:
- The bricks on the wall appear to be, but are not 3D, rather they are one transparent layer with gaps between the bricks on top of a solid back layer. When these layers move relatively to each-other due to perspective change, this gives the illusion that the bricks are 3D objects. Unfortunately, this illusion does break down up close, making this less viable for actual game-play.

- The light coming from the screen is actually cast from a point in front of it, this is because the back-face culling of the TV model would allow the light to shine out of the back of the TV. The same thing is done for the channel indicator light.

- Look at the TV static, do you see anything interesting?
For those interested, this is what my workflow looks like:
Step 1:
Create sprites using Asesprite, these are like the sides of boxes that will fold together:

2:
Model using Crocotile, this software makes it easy to create simple, low-poly models like this. Of course, it has some limitations, but that just makes it more fun!

3:
Import models to Unity and set up the scene. This involves a little bit of scripting, animation using the built in animator, and lighting setup. Unity makes this process pretty simple.